![]() The following guide is based on aiming at ships at a range of approx. It is usually located beneath the smoke stacks in the middle of the ship: The citadel is the most vulnerable part of the ship, of which landing shots here will incur maximum damage to the target. I have come up with something that pretty much works on most ships when moving at average speeds for their class, with guaranteed hits on the citadel of your target. What I am going to share here is a very basic guide on the theory of aiming I developed during my many trials and tribulations of missing my shots and fine tuning my technique. ![]() Obviously the more you practice the better your aim becomes, as you start to feel the target you become better able to anticipate where it will be in 5, 10 or 15 secs time and so can adjust your aim accordingly!īut in the beginning its always nice to have a simple guide to help you get started, and I am sure most players eventually develop their own theory on how to aim so that they hit the target ( citadel). How to get that that "perfect" lead so that your shots always land on target ( citadel). So a good PR is some kind of indicator for good positioning.So one thing that has been quite a Grey area for me at least while learning how to play World of Warships, was the art of the aim. The reason they have a good pr is because they barely make mistakes and manage to do a lot of damage without taking a lot of damage. Good players do have good stats, including a good PR. Try to understand why you are setting fires or why you aren't. Try to understand why your shells are ricochetting, non penetrating or overpenetrating. Every try you will figure something new out and you should get a bit better every time.īesides positioning it is also easy if you know how the game mechanics work out. Same case for every time you die early, poor positioning. ![]() Pay attention to your damage output, every time you are sailing around without anything in your hitting range you will notice that your position is quite poorly. Now you start up a game and play the game. Now you have an indication of what is possible. After that you can click on the ship itself and see how the top 100 Dallas players are doing in that ship. You see, for example, 35k damage in a Dallas over 12 games is insufficient. I think you can answer your own question. ![]()
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